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Push my thinking
I'm planning a project with my co-teacher and our amazing 9th grade art teacher that will pair oral history recordings with photorealistic portraits of interviewees from students' communities. The end product will be a blog and an exhibit where viewers can hear the interviews while viewing their portraits. I'd like to post scannable QR codes by the portrait descriptions to allow viewers to scan and hear recorded content on mobile devices and/or interact with blog features. For example, an interactive map where viewrs can see where oral history stories occurred and contribute their own comments and stories.
I'm also partnering with PBS on a journalism project to make content for News Hour Extra. We'll study journalism techniques, conventions, and ethics and produce for media packages with help from a PBS journalist mentor.
Looking farther forward, I would really like to take more steps toward using gaming and game design in my class. This could include games adapted from our texts, language mechanics and grammar games, or games that include video. I'd also love to use enhanced reality features for digital/analog hybrid games and activities, and to help class management and organization.
Useful links
Repairing dysfunctional student-school dynamics with engaging, empowering media projects
Published: 08/04/11
Views: 962
Problem of practice
Many of my students show deep resistance that comes from a long entrenched, dysfunctional relationship with reading and writing, and sometimes school in general. Due to many reasons that could include poorly managed disabilities, emotional challenges, cultural dissonance, or absences, these students are caught in a cycle of low achievement, anxiety, low self-esteem, and failure. How can I build up their underdeveloped skills while encouraging them to buy into the idea of being a student?
Solution
Scaffolding and spiraling with engaging, empowering activities that couch advanced concepts and skills in media and modes that students are confident in. For example, using video to collaborate across disciplines on a theme-based multimedia unit.




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