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Push my thinking
How can the incentives and structures of games (e.g., video games) be used to reshape teaching & learning?
Global Weather Protection Agency
Problem of practice
The most difficult science topics I teach are those that happen on a very large or small scale or very fast or slow rate, or that are too dangerous or difficult to investigate in my classroom. Weather is a great example. We make barometers, anemometers, & other weather instruments, and use them and store-bought equipment to measure atmospheric conditions. But these aren't the most precise instruments, and a few weeks' of weather data won't always reveal much about weather as a system.
Why not create a game to mash-up classroom & computer, allowing students to explore weather systems using real data, hands-on experiments, & simulations, within an exciting narrative context? Welcome to the Global Weather Protection Agency...
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